I've been thinking about games that utilize intentionally poor design choices, or in TV Tropes parlance, Stylistic Suck. You can guess how it'll go without freeze nades.Sometimes a game will feature poor gameplay elements as a conscious decision, usually in order to criticize or breakdown game design or as part of the story. Even with the freezing grenade, some level of care has to go in not accidentally striking a shield in the frozen mob pile.Īnd then there's the pyromancers. The usual strategy is to bait them, raise your own shield, and counterattack, but when there's a whole crowd of them chasing after you mixed in with deadlier enemies, it's a much harder task to accomplish. Worse yet are the blue shield enemies that reflect attacks (besides boomerangs) when The Warrior hits them, he instantly takes damage. The Warrior has a very wide swing and if it hits a shield, he'll get knocked back and suffer heavy recovery frames. The other characters have the option of aiming past the shield, using pets, or with powerups, piercing shots or shots that bounce off the wall. Good luck, I only won with the healing bat pet to counteract the constant chip damage. The Warrior also has to head to the top of the screen to attack, right where the boss spawns in walls of projectiles on top of him for instant damage and every tell is identical for an attack besides the laser beam. The Warrior's iframe move is to stand in place and raise his shield it does not work against any of the 4th boss' attacks because they bypass or last longer than the shield's protection. Kinda sucks to eat an instant 2 damage and then there's the 4th boss. The 3rd boss specifically has a dash attack that triggers when standing close enough which only The Warrior would be in range for. Here's a TvTropes link: Instant Death Radius aka when a game clearly emphasizes ranged combat to not die. As long as you don't get one-shot and can dodge, you can stall (which you'll have to with her damage) and live forever. Instead she can use her special ability (unlocked with 120 meta-currency because of course it does) to sacrifice her max HP to bring enemy bats back to life and hp drain for her. The Naturalist's crappy boomerang doesn't really benefit from weapon buffs. Congrats, you can practically stunlock everything now besides the last 2 bosses who can sneak an attack in between being frozen. Just don't use it too close to a wall and accidentally freeze yourself.Ĥ) (Optional) Get the powerup that cuts active item cooldown in half. Very riveting deep souls-like combat.Ģ) Upgrade it with meta-currency so that you start out with it and freeze enemies for 6 seconds.ģ) Congrats, you can attack anything with impunity besides Phase 1 of the final boss. Speaking of which, here's part 1 of breaking the game:Ģ) Congrats, you can stunlock all normal enemies now. Compared to other roguelites, every run is nearly identical. The items amount to DMG/ATK SPD/HP UP/OTHER, but you'll have seen all of them by the 5th run. They only have one attack animation besides The Warrior who has three. The Hunter uses his bow, The Guard uses her crossbow, The Warrior does 180 degree sword swipes, and the Naturalist uses a crappy boomerang to mark foes for her pets. Lack of Variety and How to Snap The Difficulty in Half If it weren't for the extreme damage, it could comfortably be cleared in a few attempts. That's about it though enemy AI is a joke (as in will stand on traps and friendly fire each other without a thought) and "deep souls-like combat" amounts to each character having an attack button, an i-frame button, and a sub-weapon. It does give that initial impression by having the first character have a noticeable cooldown between shots, shield-wielding mobs with a 100% blockrate, and enemies dealing 2 damage starting midgame which effectively 2-shots. Sounds great, doesn't it? This isn't that game though. Explore a dreadful dungeon and fight smart enemies that will plan and collaborate between themselves to defeat you. Well first, let's take a look at the Steam description:Ī challenging action RPG with deep souls-like combat and rogue-like elements. Disclaimer: I have cleared the game with all 4 characters, but not the Spicy Burrito challenge (Die in one hit, no items) because the characters do no damage and the final boss is already enough of an extreme damage sponge.
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